Professor Independence and
the quest for truth

Your Truth Sleuth Training Simulation.

How to play the game

Professor Independence, a fearless journalist, has been captured by the villainous S-Quad—the Secret Society of Subterfuge and Scams. They believe that by imprisoning him, they can stop the spread of Truth Sleuthing and keep the world in the dark.

Your quest: Follow the clues the Professor left behind, uncover the secrets of Truth Sleuthing, and set him free!

1

The Arti-fact Rooms

Your journey begins in the first of six Arti-FACT Rooms, each holding hidden clues left by Professor Independence.

Your task: decode the secret meaning of each artifact to collect them in your inventory.

Once you’ve gathered all the artifacts in a room, you’ll gain access to a Source Room.

2

The Source Rooms

Each Arti-FACT Room has a matching Source Room where you analyze the origins of the artifacts’ meaning.

Here, you’ll ask tough questions:

Where did this information come from?
Can the source be trusted?
How do I know what’s true?

Once you unlock the big-picture code, the next Arti-FACT Room awaits!

3

The Grit Economy

Success isn’t about luck—it’s about sticking with challenges, even when they’re tough. As you play, you’ll earn Grit—proof of your commitment to long-term goals, like rescuing Professor Independence and uncovering the lost secrets of Truth Sleuthing.

More Grit = More Growth!

Earn Grit by thinking carefully before guessing. Spend it on hints if you need help. If you’re stuck, you can trade Grit for an answer.
What some call “failure” is really just part of the adventure. You can always try again!

4

The Final Showdown: Rescuing Professor Independence

If you crack all six Arti-FACT Rooms and six Source Rooms, you’ll unlock the final challenge: rescuing Professor Independence from S-Quad’s clutches!

By this point, you’ll have developed:
Resilience through code-breaking and problem-solving.
Investigative thinking by questioning sources.
Your starter toolkit for Truth Sleuthing!

The Training Continues...Your mission doesn’t end with the rescue. The real adventure begins in the Quest Lab, where you’ll create your own reality-based games for others to play—continuing the Truth Sleuth tradition and pushing your skills even further!

What our gamers say

Gaming can have a significant impact on student learning and many studies have shown it to be very effective as students are more engaged and motivated to learn while they are having fun. But don’t take our word for it, see what our gamers are saying.

"You taught me how not to fall for fake news"

“You taught me how not to fall for fake news which became really helpful this year in 8th grade when we started studying our own independent subjects and I saw my peers . . . getting the wrong information because they weren’t taught truth sleuthing.”

Josh
Student

"constructing a game . . . helps the creator think more deeply about the material and transfer the knowledge into a new context"

“Engaging in a game can help students confirm understanding . . . in a way that is deeper than passive reception of a lecture. In constructing a game, however, the necessary step of creating structure out of the information and organizing it helps the creator think more deeply about the material and transfer the knowledge into a new context.”

David B.
Teacher

"I absolutely LOVED making inquiry games with my friends."

“I loved the search for Professor Independence … I absolutely LOVED building inquiry games with my friends.”

Jack
Student

"Students learn more through the production of content and having agency over the outcome."

“I believe students learn more through the production of content and by having agency over the outcome. . .students can create more personally meaningful realities when they create the game themselves.”

Kim P.
Teacher

"Something that I accomplished that I am most proud of was making a game"

“Something that I accomplished that I am most proud of this year was making a game…it was something that you don't normally get to do and that was very fun to do in class… I got to show my parents and the game was really fun to make.”

Scarlett
Student

"This is the most engaged I’ve seen him with ‘school work’. Ever."

"I am a teacher. My son has ADHD. This is the most engaged I’ve seen him with ‘school work’. Ever."

Hilary H.
Parent / Teacher

"[Making games] helped me learn a ton about my topic"

“If you can, make sure other students get to make [games]. They are so entertaining, fun, they helped me learn a ton about my topic, I got to bond with the people I worked with, and it was overall such a great experience. Making the games is probably one of my favorite memories from sixth grade!"

Gianna
Student

"extremely relevant to the current student reality"

“I think this . . . is extremely relevant to the current student reality. Students are distracted by many things but often find solace in the cooperative, social experience of games. Adults do it all the time!”

John C.
Teacher

"What an incredible gamification journey!"

“What an incredible gamification journey! I have enjoyed every quest and developed new skills that will help me in the future. It is a fantastic way to engage and motivate my students.”

Kiki M.
Teacher

“A truly next-gen trading app”

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Matt Cannon
VP of Marketing at Facebook

“The best app for trading

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Matt Cannon
VP of Marketing at Facebook