What is Gamification

Gamification in education theory argues that learners learn best when they are also enjoying themselves. This not only makes learning more fun for the learner, but setting goals, targets, and achievements also provides a sense of purpose that can aid in the learning process.

Get Lost in Learning

Experience virtual reality escape rooms designed to make learning an adventure. With different themes and puzzles available, there's something for everyone!

The Technology

Virtual Reality (VR) is one of the most immersive and engaging forms of technology around at the moment. It has quickly become a popular medium for escape rooms, which are games or puzzles that players must solve in a set time limit in order to "escape" the room. VR escape rooms take this experience to the next level by immersing players in a simulated environment where they must use all their senses to solve the puzzles.

The History

Games have been used to teach for centuries. Even today, with all of the technological advances we’ve made, games are one of the most efficient and popular ways to learn new information.

The Applications

If you're looking for a fun and unique way to team build, learn something new, or just have a good time, VR escape rooms are perfect for you! There's no need to worry about being shy or uncomfortable around other people, because all you'll be interacting with are virtual elements. You can immerse yourself in the experience and come out of it feeling refreshed and accomplished.

Get Lost in Learning

Gamification is applying the principles and mechanics of gaming to non-gaming environments such as a classroom, online community, and a website, for example. The goal of gamification is to increase engagement and improve user experience in these environments. Particularly in the classroom, gamification has increased in popularity over the years.

Evidence Engagement Through Gaming

Gamification has gained popularity over the years to engage and motivate students. As learning becomes more interactive with a sense of purpose, students become more motivated to learn. In fact, agency, mastery and purpose all fall into the gaming realm, which have been proven ways to motivate people.Daniel Pink, the author of Drive: The Surprising Truth About What Motivates Us, found that traditional rewards and punishments don't work. Not only do these methods fail to motivate students, but they can also act as deterrents. Pink found that motivation, particularly with respect to creative tasks, depends upon the provision of opportunities for mastery, a sense of purpose, and agency. When these conditions are in place, students are motivated to perform learning tasks for the mere pleasure of learning (Pink).

The History

Sixth grade and graduate students surveyed after creating and playing Professor Indy-inspired quests rated their experiences in terms designed to fall into Pink's three engagement categories:

Agency
97% listed “choosing a topic that interested me” among their favorite features (2017)86% is the average ranking granted to “motivated by the feeling I had control over my own learning” (2019)

Mastery83% listed “choosing my own level [of difficulty]” among their favorite features (2014 -16)82% listed “going at my own speed” among their favorite features (2014 -16)

Purpose80% ranked “motivated by the freedom to find [relevant] information” 7 out of 7 (2018)

The Applications

If you're looking for a fun and unique way to team build, learn something new, or just have a good time, VR escape rooms are perfect for you! There's no need to worry about being shy or uncomfortable around other people, because all you'll be interacting with are virtual elements. You can immerse yourself in the experience and come out of it feeling refreshed and accomplished.

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